technically experienced &
creatively adept
From when I was young and passionate about coding to my present self with a creative flair in the world of real-time graphics, I have discovered my path. The potential that real-time graphics present allows me to fully express my creative side in a thrilling new realm.
With great enthusiasm for real-time graphics, especially in the areas of augmented and virtual reality, I have used this technology in a wide range of applications such as culture, education, film, design testing, product visualisation, simulation and computer games. This path eventually led me to self-employment. Real-time graphics offer a thrilling opportunity for me to fully express my creative energy.
For more than seven years, I have independently created real-time graphics projects, helping businesses move from traditional CG methods to real-time graphics, and overseeing the accomplished projects.
This field presents an array of imaginative ways to apply for diverse purposes. As a technical artist, my aim is to assist in delivering the final product while keeping it enjoyable and comprehensible. After all, who says technology can't be entertaining?
„the work starts with the 3D models“
My Work Areas
What happened so far
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today
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2017Self-employed
Unreal Engine Developer and Technical Artist
Holistic realisation of projects for various industries and companies.
Part of the work consists of product development as Technical Director/Artist and Product Manager.
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2021
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2019Scholarship holder
Recipients of EXIST
Development of an AR web platform including app connection.
Platform for product visualisation and modern sales in SMEs using AR.
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2019
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2018Self-employed
Explorative work for virtual production
Production of a complete visualisation for a stage show on tour in Germany.
Explorative work with the Unreal Engine for virtual production possibilities.
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2019
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2017Self-employed
VR and AR Evangelist
Development of VR stereo players for the web.
First concepts for learning with VR and development of AR app prototypes.
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2017
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2014Self-employed
Unreal Engine Rendering
Working with the Unreal Engine for product visualisations.
Explorative work with the Unreal Engine to create animated films.
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2019
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2008Employed
Medical laboratory
Employment in a medical laboratory.
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2018
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2006Self-employed
Parkour Trainer and Artist
Parkour trainer as experiential educator (work in schools) and performance artist. Self-employed project organiser.