technically experienced &
creatively adept


From when I was young and passionate about coding to my present self with a creative flair in the world of real-time graphics, I have discovered my path. The potential that real-time graphics present allows me to fully express my creative side in a thrilling new realm.


With great enthusiasm for real-time graphics, especially in the areas of augmented and virtual reality, I have used this technology in a wide range of applications such as culture, education, film, design testing, product visualisation, simulation and computer games. This path eventually led me to self-employment. Real-time graphics offer a thrilling opportunity for me to fully express my creative energy.


For more than seven years, I have independently created real-time graphics projects, helping businesses move from traditional CG methods to real-time graphics, and overseeing the accomplished projects.


This field presents an array of imaginative ways to apply for diverse purposes. As a technical artist, my aim is to assist in delivering the final product while keeping it enjoyable and comprehensible. After all, who says technology can't be entertaining?

My work as Technical Artist &
Unreal Engine Developer


I start my mission with the basics, be it the design of the 3D model pipeline or the fine-tuning of 3D models to meet the individual requirements of each project.

With my wealth of experience in various software applications and process steps, I ensure that everything runs smoothly from concept to distribution.

In projects, I am the versatile tool in the toolbox, so to speak - flexible, adaptable and ready to take on tasks that do not yet have a clear responsibility. I support my team colleagues in realising their work even better and more efficiently. Because for me, it's not just about technology, but also about teamwork and smooth processes.

Photogrammetrized Hermes statue - cut into mesh preview, texel density and ao preview in Unreal Engine 5_
Photogrammetrized Hermes statue - preview of final colors in Unreal Engine 5_
Photogrammetrized Hermes statue - final composition alongside the coast in Unreal Engine 5_

„the work starts with the 3D models“

My Work Areas


Development with Unreal Engine 5 - Interactive AR VR and XR applications Unreal Engine Development - Tap for more Informations
Unreal Engine

Development in and with the Unreal Engine

Realisation of projects in and with the Unreal Engine, from conception to distribution.

Development of interactive AR, VR and XR applications as well as CG pipeline transformation.

Environment and lighting artist, motion design, UMG and materials are integral parts of my work.

Technical Artist - from procedural tools and materials to 3D mesh optimisation in Unreal Engine 5 Technical Artist - Tap for more informations
Technical Artist

From technical to 3D artist tasks

Procedural environments and worlds for games and virtual production.

Design and implementation of material shaders for realistic effects.

Development of Artist Tools & Editor Tools in the Unreal Engine.

Project management - conception, project management and optimisation in visualisation, education, culture or film projects Projektmanagement - Tap for more informations
Projectmanagement

Concept, management and optimisation

Feasibility testing and shaping products from visions.

From agile project management to marketing and branding.

Whether in visualisation, education, culture or film projects, I actively assist with development.

AR VR and XR applications - development in Unreal Engine 5 Augmented- und Virtual Reality Development - Tap for more informations
AR and VR

Development of AR and VR applications

Development of interactive VR and AR applications. Taking into account modern concepts such as gamification.

All requirements for 3D objects, UI/UX, hardware and interfaces associated with AR and VR are discussed by me for a project and documented for implementation.

Development of concepts and projects for education & training and design of digital learning environments for schools and adult education Konzepte für Bildung und Schulung - Tap for more informations
Education & Training

Developing educational concepts

Design of digital learning environments for schools and adult education.

Commitment to promoting educational technologies in order to contribute to the integration of VR/AR in schools and training centres.

Developing VFX for film and games with Houdini and Unreal Engine 5 VFX und Film Produktion - Tap for more informations
Film and VFX

Developing VFX for film and games

Film projects or screen visualisations usually require a different understanding or need to be implemented in a time-critical manner.

Simulations for film effects, post-production, briefing actors or scripted events are just a few of the special features that need to be known.

Business development and consulting for positive corporate development including identification of new business areas and opportunities Businessdevelopment - Tap for more informations
Businessdevelopment

Business development and consulting

Active design of processes in corporate development.

Advising companies in an industrial context on the integration of modern technologies.

Identification of business and marketing opportunities and trends in the digital field.

What happened so far


  • today
    -
    2017

    Self-employed

    Unreal Engine Developer and Technical Artist

    Holistic realisation of projects for various industries and companies.

    Part of the work consists of product development as Technical Director/Artist and Product Manager.

  • 2021
    -
    2019

    Scholarship holder

    Recipients of EXIST

    Development of an AR web platform including app connection.

    Platform for product visualisation and modern sales in SMEs using AR.

  • 2019
    -
    2018

    Self-employed

    Explorative work for virtual production

    Production of a complete visualisation for a stage show on tour in Germany.

    Explorative work with the Unreal Engine for virtual production possibilities.

  • 2019
    -
    2017

    Self-employed

    VR and AR Evangelist

    Development of VR stereo players for the web.

    First concepts for learning with VR and development of AR app prototypes.

  • 2017
    -
    2014

    Self-employed

    Unreal Engine Rendering

    Working with the Unreal Engine for product visualisations.

    Explorative work with the Unreal Engine to create animated films.

  • 2019
    -
    2008

    Employed

    Medical laboratory

    Employment in a medical laboratory.

  • 2018
    -
    2006

    Self-employed

    Parkour Trainer and Artist

    Parkour trainer as experiential educator (work in schools) and performance artist. Self-employed project organiser.

Contact

(detailed portfolio only on request)

Email

Artstation

Sketchfab

LinkedIn